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Published 10 months ago, by Ema

Game on!

In May, our museum started a new educational program for schools: Fun, engaging and interactive Treasure hunt in Radovljica. It's also extremely simple: all you need are some ideas, envelopes, and paper. 

Game on!

Many people still think about museums as boring, dusty places with no real purpose. There are, of course, many examples of museums that are surpassing this perception. It is usually the case in bigger museums with lots of staff (and money), specialized in different fields, from PR, marketing, education, audience development etc. The bigger are also the ones who are introducing different technologies as an important part of their exhibitions, resulting as engaging on and off-site experiences.

Yet the things are also changing in case of small, local museums. During the diStory project, we are trying to combine various disciplines in order to develop a digital presentation of our town. It will be launched in June 2018 and we're now in the process of collecting the contents. We're currently digging into our photo library, visiting the residents, filming clips, designing the first version of our script to-be …

In May, our museum started a new educational program for schools: Treasure hunt in Radovljica. It's extremely simple: all you need are some ideas, envelopes, and paper. Pupils have to answer different riddles: each answer is also the starting point for another riddle, so the group members have to communicate all the time. There is a guide with the group all the time, to he/she tells them additional information, interesting facts and help them answer the questions when needed. At the end, the whole group is awarded a sweet surprise. The first reactions from teachers and pupils are very positive and we believe that this is the right direction for approaching young audiences in the future, too. Some main features to keep in mind:

  • FULL ENGAGEMENT: Pupils have to look around, feel, observe the surroundings, ask people for directions etc. in order to find the answers.
  • IT ENCOURAGES TEAMWORK: Participants need to communicate and debate about possible answers because the whole game works as a domino – each answer leads to a new riddle, whereas pupils don't know their order.
  • INTERACTIVITY: Treasure hunt includes various senses: knocking on the door, talking, singing, running make the experience more fun and more memorizable from the educational point of view.
  • RAISING INTEREST: Rather than posing the questions directly, we want children to pose them by themselves. With the help of a guide and schoolmates, they find the right answer.
  • IT IS GOAL ORIENTED: At the very beginning, the group is told that there is an award waiting for them. It is an excellent motivation!

When designing the diStory app, we will try to keep the children in mind, too. Gamification might also be a good approach to engage families. It is a great chance to test knowledge (quizzes), motivate visitors (treasure hunt) or simply activate them in a way. It is a whole new method of delivering contents and we're up to give it a try. As for museums, we can undeniably offer many interesting stories. It is our duty to tell them in the most appropriate way possible.

 





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